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Review – Mutant Mudds

A review by Jeremy Hardin

Game – Mutant Mudds
Version – 3DSWare
Time Spent Playing – 7 hours
Developed and Published by – Renegade Kid
Obtained – Review Copy courtesy of Renegade Kid

Mutant Mudds is a 2D platformer presented in stereoscopic 3D, loaded with challenges, superb visual style, nostalgia inducing audio and a heck of a lot of FUN!

40 LEVELS – 5 WORLDS – 3 POWER-UPS – 1 AWESOME GRANNIE – AND MORE…

Story
Max (The Hero) is just sitting there watching TV at his Grannie’s house when all of a sudden, news breaks that Mutant Mudds have invaded Earth!  Now it’s up to Max, armed with his water cannon and H2O jet pack to save the day, with a little help from Grannie of course!

There isn’t much in the way of a story here and that’s ok, because Mutant Mudds doesn’t need some deep story when it has such great gameplay to prove it’s worth.

Gameplay and Controls
When you start off, you will be in the hub world as seen in the screenshot below.  At first, doors will have numbers on them informing you how many Water Sprites you must collect before you can access the level.  As you progress, the numbers will be replaced with animation that looks like a ripple in water.  So imagine everyone of those doors animated at once, kind of hypnotic.  Ah, as usual, I digress.

Your goal in every level is to run, jump, hover (briefly), and shoot your way past enemies and cleverly designed levels and collect the Water Sprite located at the end of each level.  A secondary goal is to collect all 100 of the golden diamonds scattered generously throughout each level.  These diamonds are a necessity as they allow you to purchase 3 upgrades from none other than Grannie.  The upgrades you can purchase are a power shot, which allows you to shoot bullets faster.  The extended hover, which lets you hover for double the time and the final upgrade is the high jump which allows you to jump incredibly high, incredibly fast to reach those hard to reach places or even to skip around the level when needed.  These upgrades won’t be available until further in the game as they cost a lot of golden diamonds.  Believe it or not, there is even a tertiary goal.  In each level there is a hard to reach door leading to a secret level.  The door will be labeled either G-Level, which is a homage to the Game Boy color scheme or V-Level, which is modeled after, yes you guessed it, Virtual Boy.  Both the V and G levels use the color palette of the corresponding handheld.  Each of these levels has a Water Sprite ripe for the picking, but of course you have to survive the challenges that await you.

Now, all of this may sound easy on the surface and at first it is.  However, you will quickly find out that Renegade Kid did not intend for Mutant Mudds to be easy.  No, in fact it can become maddeningly difficult at times, but never so frustrating that you don’t want to finish.  There were levels when I died more than 20 times before I finally made it to the end, but it was so incredibly rewarding when I finally beat the level.

I think I’ve covered just about everything with the gameplay so let’s move onto the controls.  You control Max with the Circle Pad or D-Pad.  He can move left, right and he can crouch.  You jump by pressing B or A and you can hover by pressing either of those buttons 2 times in quick succession.  I can assure you the controls are tight and responsive, you will find no faults here.  Thank you Renegade Kid!

Visuals and Sound
From the moment you load up Mutant Mudds, you will be treated to a simple, yet impressive 3D Title Screen displaying Max and a Sacky Sit-Sit on each end of the title.  Whatever you do, do not let the simplistic visuals turn you off from this game.  Rest assured that there is far more to Mutant Mudds beyond these sweet looking graphics and the great gameplay I already mentioned above.  In particular, I am talking about the 3D effect.  Every level has 3 layers of depth to them.  The foreground, the background and the middle, which is the default.  The 3D effect is some of the best I’ve seen on the 3DS to date and truly enhances the gameplay.  By using layers, they had the ability to do so much within each level.  For instance, there are Blowers that sit in the background.  Every few seconds they blow a puff of air which, if you get caught in it will push you to the foreground.  This usually results in death by spikes or pits.  In later levels there are large swinging spikes which if you get hit by them will send you flying into the foreground/screen so hard you die instantly.  These are just two examples of many in which Renegade Kid has enhanced the gameplay using the 3D and layered level design.  Oh, and here is a little something that you may not even notice about Max, which is his wave.  If you don’t move Max for about 5 seconds, he turns towards the camera and waves, a nod to you the player perhaps.  I have always enjoyed these little additions in games I play, so it was a treat for me to see it in Mutant Mudds.

The chiptune soundtrack, created by Troupe Gammag, is fun, catchy and an absolute pleasure to listen to, even while not playing.  No wonder Grannie is dancing!  Every single track compliments the levels and helps to create a memorable gaming experience.  Seeing as I am a fan of the soundtrack, I have gone ahead and included the download link below.  Do you guys notice the Sacky Sit- Sit up above, even it is dancing to the sweet music! I’m telling you, listening to the music and playing the game brought back good memories of the NES and SNES days.

Concluding Overall Impressions

You will be hard pressed to find a title on the eShop channel better than Mutant Mudds.  Yes, I believe Mutant Mudds is the best game on the eShop service at this time.  Sorry Pushmo, I like you, I really do.  But Mutant Mudds, you aren’t.

Renegade Kid brought an outstanding product in the form of Mutant Mudds to the eShop and have set a high, yet attainable bar for other developers.  So, if you like platformers in general, are a fan of old school graphics, and you just like having fun when you play games, then go to the eShop NOW and support Renegade Kid by purchasing Mutant Mudds.  Yes, it is easily worth the $9.

Final Score: 5 out of 5


You can check out the official website for Mutant Mudds HERE!

You can listen and download the Mutant Mudds OST HERE!

Click here to view the embedded video.

Click here to view the embedded video.

Click here to view the embedded video.

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MutantMuddsVLevel

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Nintendo Download – Jan. 26, 2012

In another week where it seems Nintendo has given up on the Wii Virtual Console, we get four games for WiiWare, DSiWare, and 3DS eShop. On top of that, Nintendo has made another 3DS demo available on the eShop.

As for the 3DS eShop, the big news includes Mutant Mudds and the demo of Mario & Sonic at the London 2012 Olympic Games. You can also download Lola’s Alphabet Train and Flipper 2: Flush the Goldfish for DSiWare. If you are looking for something on your home console, Newton vs. The Horde is available for WiiWare.

As always, check out the price list and official press release below, and be sure to let us know if you download a game/app and what you think.

3DS eShop (3DS)

  • Mutant Mudds ($8.99)
  • Mario & Sonic at the London 2012 Olympic Games demo (Free)

DSiWare (DSi & 3DS)

  • Lola’s Alphabet Train (200 Points / $1.99)
  • Flipper 2: Flush the Goldfish (500 Points / $4.99)

WiiWare (Wii)

  • Newton vs. The Horde (500 Points)

——————————–

 

[PR Email from Nintendo of America]


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      This looks to be almost 2 years old, so I’m sure others have already seen it.  However, since this is my first time seeing it, I’m posting it!

      Click here to view the embedded video.

      Go here to play the game - http://3dnes.blogspot.com/

      Source: NintendoDaily - Thanks Garrett!


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        Dorkly Bits – Platforming


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            Review – Antipole (DSiWare)

             

            Game – Antipole (Rated E for Everyone)
            Version – Nintendo DSiWare
            Obtained – Review copy from Saturnine Games
            Reviewer – Steve 

            Have you been looking for a challenging side-scroller to take on the go? If you are a fan of Mega Man, then you may want to look into Antipole for DSiWare.

            Story & Plot
            You are Johnny Hurricane, a guy that looks quite a bit similar to Carmen Sandiego from the back. The government has charge you, their lone mercenary, to take down the mothership. Honestly, that is all there is to the story, and that is a good thing. In a world where story often clouds the gameplay, Antipole keeps it simple.

            The thing that makes it different than other games is the ability to control gravity. Soon after you begin, you will get a Gravity Manipulator, which allows you to walk on the ceiling or jump further, but only for a short period of time.

            Progress through each stage, leveling up after each boss fight, and you eventually save the day. Each level has a target time, and you can eventually go back and try to beat that time. This is not a requirement, but mainly for replayablity.

            Gameplay & Controls
            Antipole does a good job of keeping many things simple, except for the gameplay. This is anything but easy. There are two difficulty modes, but most players will find a descent amount of difficulty in “normal” without moving over to “hard.” The two modes are essentially the same, “hard” gives you less hearts in your life meter, and you begin with less energy in your Gravity Manipulator.

            In many ways, it is similar to Mega Man. However, you have no lives. Instead, you will start back at your last checkpoint each time you die, which usually involves moving into another room. Even with this, it still makes for a difficult romp through space. Usually, though, if you keep your patience, you can make it. The only problem is that the clock is ticking the entire time, which makes you rush. This usually ends with you taking leaps of faith onto enemies or spikes.

            Challenges can be unlocked after collecting Challenge Coins throughout the levels. These are extra levels where you can try for a fast time under specific conditions. After you complete all the normal levels in their target times (not an easy task), you can unlock Infinite Gravity mode, which allows you to have unlimited energy in your Gravity Manipulator. As a bonus, if you also have Cosmos X2 on your DSi, you can unlock the Power, Attraction, and Repulsion weapons from that game, after completing another mode in Antipole. Packed on top of all this is an Awards (achievement) system.

            The controls go back to the simplicity side. You control Johnny with the control pad (or circle pad on 3DS). All other movements are mapped to three buttons, which are fully customizable. One jumps, the other shoots, and the last one controls your Gravity Manipulator.

            Graphics & Sound
            Antipole has a space-like feel, which is perfect for its story. The graphics are not going to blow you away, as it looks like a cross between an 8-bit and 16-bit style. Only occasionally does the background and foreground get confusing, but it is never a problem.

            One of the best things about the game are the boss fights. They often involve enemies that take up more than your entire screen. This makes for fun but difficult rounds with the baddies. It will have you jumping and manipulating gravity in order to even get a descent shot.

            The music, which gives the feeling of a 16-bit orchestra, definitely brings out the lonely feeling of the game. It is not quite as lonely feeling as Metroid, but you can tell that is the direction they were going. The sound effects are few, but they all sound good; nothing was out of place.

            Concluding Statements
            Antipole packs quite a punch for such a low price. At 500 Points on the DSiWare Shop ($4.99 on 3DS eShop), it is quite the deal. It is challenging, however, which may frustrate the casual gamers. In the end, if you have been looking for a challenging side-scroller on DSiWare, look no further than Antipole.

            FINAL SCORE: 4.5 out of 5

            For more on Saturnine Games, visit their website at http://www.saturninegames.com.


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              Spirit Camera – The Cursed Memoir creeping on over in April

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              The game looks very promising using the 3DS camera and creating an AR type of story.  Here are the chilling facts taken directly from Nintendo’s website:

              • The included “diary of faces” is a gateway into the game’s absorbing Story Mode. When viewed through the lenses of the Nintendo 3DS camera, each page of the book displays a variety of augmented-reality experiences.
              • Some pages of the book come to life in the form of video segments that reveal past events and shed light on the game’s central mysterious storyline. Others appear to send spirits floating into players’ real-world surroundings. Some page even summons players to virtually enter a haunted house where Maya is hiding.
              • Additional modes let players use the system’s camera in spooky ways. In Spirit Photography, they can take photos at their leisure and watch as haunting visions appear within the pictures. Spirit Check, lets them snap pictures of themselves and their friends to uncover the eerie spirits that surround them. In Spirit Challenge, they can put their own face or a friend’s face on a spirit and then battle it.
              • Players can also use the notebook with their Nintendo 3DS system to face other challenges involving a mix of memory, hide-and-seek and other game play elements all with a supernatural twist.


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                NintendoFuse GBA Ambassador Competition

                 SPECIAL THANK TO FORUM USER UTSI FOR DESIGNING THIS LOGO AND GIVING US PERMISSION TO USE IT FOR THE PURPOSES OF OUR COMPETITION!!!

                In case you don’t follow our forums, NintendoFuse is hosting a followup to the original Ambassador Competition that featured the NES games.  This new contest will feature the newly released GBA games!  This new contest will start next Tuesday January 24th.  Here is a direct link to the forum topic:

                http://forums.wiinintendo.net/viewtopic.php?f=164&t=10058.

                You could win the following prizes!

                Welcome to part 2 of 2 of the NintendoFuse Ambassador Game Competition!

                Not wanting to exclude the remaining Ambassador games, combining with the fact that NintendoFuse was pleased with the original competition, here is part 2! Previously, all 10 NES titles were in the first competition, part 2 will consist of all 10 GBA games! NintendoFuse is happy to host another competition for all you Ambassadors.

                Since there are now 10 GBA games available for all of you Ambassadors, we have decided to follow the same format as the previous competition, 5 weeks of 2 games a week. Every Tuesday morning, we will inform you of which games are eligible for the competition that week. We have decided to change to a middle of the week deadline so that those busy over the weekends will still have a chance to submit scores.

                Unfortunately we do not have the quantity of prizes that were offered during the first tournament, but we do have 3 brand new GRAND prizes to offer.

                Qualifications
                At the end of the contest, we, the staff here at NintendoFuse will select the 3 Grand Prize Winners. You can be eligible to win one of our GRAND prizes by simply playing the games each week and posting the best score*, or fastest time*!

                *Best score/fastest times determined by qualifying participates within the competition.

                To qualify, you must be within the top 3 ranking (First, Second, or Third place) at the end of the week for either or both games. All you have to do is simply play the games each week and post/submit scores all throughout the week. You can continually post updated scores, and only the best one will count per participant per game. So remember, if you see someone has a better score than you, get back on the game and go for higher! There are 2 requirements to be a participant within the NintendoFuse Ambassador Competition Part 2:

                1. Register/Login to the NintendoFuse Forums
                2. Post your best score, fastest time via picture or video in each week’s competition thread.

                Submission Guidelines
                -Entries must be in the form of either a video or a picture.
                –All photo entries must clearly show your 3DS unit, the score/results screen, and we must be able to clearly see the score/time. Please make sure you include a slip of paper with your screen name on it in the photo. See below for a good example.
                –All video entries must clearly show part of the 3DS unit, and at some point the requirements needed for the game.

                Grand Prizes
                The way this will work for the grand prizes is through a random drawing. In order to be entered into the drawing, you must place in 1st, 2nd, or 3rd place each week of the contest. For whomever places in 1st place, you will receive 3 entries into our grand prize drawing. Second place receives 2 entries, and Third place receives 1 entry.

                1st Place = 3 entries

                2nd Place = 2 entries

                3rd Place = 1 entry

                The better you do, the greater your chances of winning a grand prize. Please note, 1 Grand Prize per person.

                Disclaimer: NintendoFuse reserves the right to change the functionality of this competition at their discretion without any prior warning. Entering this competition means that you accept the terms and conditions of said competition.

                Stay tuned for additional information. Check back on Tuesday January 24, 2012 to find out what games you will be competing in first!


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