Aug. 25th 2010

Shaun White discusses the transition to skateboarding from snowboarding and individual player styles in this exclusive transformation diary from Ubisoft.
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Jul. 20th 2010
Click here to view the embedded video.
ONM interviewed Eurocom Studio Development Manager Tim Coupe about the upcoming much anticipated Golden Eye Wii. I broke out the key points, below:
- Golden Eye Wii was approached with a fresh perspective
– Storyline remains the same
– Covert Vs. Firefight Gameplay
– Hardcore and casual modes
– Split-Screen and Online Multiplayer
– Daniel Craig is bond not Pierce Brosnan
– More emphasis on Bond’s physical strength
– AI can navigate complex environments
– Weather Effects
– Larger scripted events
– More impressive set piece firefights
– In-game story beats
– Ability to climb over or onto objects
– Ability to sprint
– Analog lean system
– Revamped gadget system
– Centralized smartphone accessed with one button to access espionage gadgets
– Elite squad AI
– Boss fights are immersive and spectacular
– Vehicles, including an epic tank level, helicopter combat
– Destructible environments
– Dedicated to making this a game a worthy comparison of original
– Also provides challenging, replayable experience for the more serious gamer. It also has to stand alongside other contemporary first person shooters – it’s a new, fresh game in it’s own right.
Read entire interview at [ONM]
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