Archive for the 'Wii/DSiWare' Category

(DSiWare) Cosmos X2 – Announced + Screens

Aug. 31st 2010

Saturnine Games announces the upcoming release of Cosmos X2 for Nintendo DSiWare next week. Players can pilot the Cosmos X2 spaceship through the solar system in an effort to defend against an alien invasion.

The Cosmos X2 can be equipped with two out of three available weapons. Each weapon provides a unique attack and defensive shield. The Cosmos X2 has a separate energy meter for each equipped weapon. The active weapon loses energy when the Cosmos X2 is hit. The inactive weapon regains energy when enemies are defeated. The Cosmos X2 is destroyed if both weapons run out of energy. Players must find a balance in their weapon usage to maximize their odds of survival.

Players can choose from three difficulty levels as they battle their way through the main adventure. Three bonus modes are also available to provide additional challenges.

Cosmos X2 will be released on the Nintendo DSi Shop on August 30, 2010 for 500 Nintendo DSi Points.

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(WiiWare) Sonic 4 – New Screens

Aug. 30th 2010

Sega’s put out another batch of screens for Sonic The Hedgehog 4, showing more of the Lost Labyrinth level and its distinctive design.

There’s dynamite, underwater sections and a trip on a giant hamster ball for Sonic to contend with, in this latest effort to please long time fans of the series.

The lead designer of Sonic Colors, arriving at around the same time as Sonic 4, has said Sonic 4 is the version of Sonic designed to appeal specifically to veteran Sonic gamers.

Other fan-pleasing changes include removing the motion-controlled mine-cart sections, while Sonic’s feet have been tinkered with to include his classic speed blur.

[ONM]

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Dive: The Medes Islands Secret (WiiWare) – Review

Aug. 30th 2010

A WiiNintendo game review by hattrick.

Game – Dive: The Medes Islands Secret
Version – WiiWare (only version available) for 1000 Points
Time Spent Playing – 3+ hours
Completion – First 2 areas completed
Obtained – Review Copy from Cosmonaut Games

Introduction and Story
Dive: The Medes Islands Secret takes place in a side-scrolling underwater world. You will play John Saunders, an experienced diver and treasure hunter. He is in search of the secrets hidden under the deep surrounding the Medes Islands. Your goal is to find all the secrets without running out of oxygen or dying from the harmful animals and plants. When you find the secret in one area, you will move onto the next location. Does this WiiWare title end up being a treasure or does it sink to the bottom?

Gameplay and Controls
Instead of a full-3D space, similar to Endless Ocean, Dive takes a 2D approach. Also simplified are the controls. You will move Saunders around the screen by simply pointing and holding the B button. To get a burst of speed, tap the B button again. You will also have a few tools to your disposal. The A button controls your speargun. Initially, you can hold up to five darts. To shoot the speargun, simply point and hold A until a shot fires. Use the darts to kill or stun harmful fish or plants. Left on the control pad turns your torch (flashlight) on and off. The battery does die over time, but it will re-charge by turning it off for a bit. The torch will also help, as it doubles as a treasure detector. To access your map, just press right on the control pad. To collect treasure, simply swim over them. Your torch, speargun, air tanks, wetsuit, and fins are all available for upgrades in the shop. Simply use your money you find treasure hunting to buy new equipment. You will need to do this in order to find all the collectibles.

Keeping the gameplay and controls as simple as possible makes Dive easily accessible. However, that does not mean it is only for the casual audience. If you are a collector, and desire to find all the hidden treasures in a game, Dive is definitely up your alley. A bit of action, shooting sharks and other dangerous creatures, also adds to the gameplay. It is not always safe, so do not expect extremely calm diving. There are three different levels (easy, normal, hard), so if one level is too easy for you, move up to the next difficulty. As I did play through easy on this review, just to get a good feel of the game, I will admit it was a bit too easy at times.

Atmosphere (Visuals and Sound)
Dive is easily one of the best looking games on the WiiWare service. It is tough to cram high quality graphics into the size restrictions for WiiWare, but Cosmonaut Games seems to know how to do it. While it obviously does not look like an HD dive, you do get the sense that you are underwater. The colors are vibrant, and it is definitely a game you will not get tired of watching.

The music is calming and inviting. In fact, I just kept the game running in the background as I wrote this review to enjoy the tunes. Orchestral sounds composed by El Topo Negro will play as you navigate the menus and dive underwater. When you start to run out of oxygen, a simple heartbeat sound will let you know. Similarly, when you begin to reach your maximum depth, an alarm will sound, warning you to not go deeper.

Concluding Overall Impressions
While this game might not be for everyone, I can definitely say that most people will enjoy it. The great music and detailed graphics invite you in, and the treasure-searching style will keep you coming back for more. Top that off with achievements, and you have a great title. The only thing that would probably make it better is cooperative play and some online components.

Final Score:
BUY IT – While it may not compare to actual deep sea treasure hunting, it may be the next best thing. Not to mention, it is much cheaper. For 1000 points, you will definitely enjoy several hours searching around the Medes Islands for the secrets of the deep.


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Frobot Trailer – Director’s Cut

Aug. 30th 2010

We first encountered Frobot at PAX East 2010. The WiiNintendo team had a rather intensive discussion with the developers, and we played through several levels. It has been a while since we have heard about the upcoming WiiWare title, but here is a new trailer.

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href="http://www.wiinintendo.net/2010/03/29/wiiware-frobots-pax-interview/">Check our our Frobot interview from PAX East 2010.

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Nintendo Announces PAX Lineup – Includes New WiiWare Game, Fluidity

Aug. 27th 2010

NINTENDO INVADES PAX WITH METROID, KIRBY, DONKEY KONG, DRAGON QUEST IX AND NEW WIIWARE GAME

Aug. 26, 2010

The upcoming Penny Arcade Expo (PAX) in Seattle will give consumers their first-ever chance to play upcoming Wii™ and Nintendo DS™ games. Visitors to Nintendo‘s booth (#352) will be able to get their hands on games such as Donkey Kong Country™ ReturnsKirby’s Epic Yarn™, GoldenEye 007 from Activision Publishing, Inc. and NBA JAM from EA SPORTS™. Fluidity, a new game for Nintendo’s WiiWare™ downloadable game service, will also make its debut at PAX.

Nintendo’s Fluidity combines an amazing physics engine that realistically models flowing water with innovative puzzle game play. Using the three forms of water – liquid, ice and cloud – players will solve challenging puzzles across multiple chapters of an illustrated magical book called Aquaticus. The game offers detailed tutorials that introduce basic game mechanics, but the complexity quickly ramps up as special powers are acquired and enemies are introduced, testing players’ reflexes and ingenuity.

PAX attendees will also be able to get their hands on Metroid™: Other M to see the seamless new perspective-switching first-person/third-person approach to this classic franchise. Visitors to the booth can also view one-of-a-kind costumes and props from the new Metroid: Other M television commercial in a special display area. Combining exploration, combat and a storyline that delves into the personal history of bounty hunter Samus Aran, Metroid: Other M launches on Aug. 31.

With so many video game fans converging in one place, PAX is the ideal place for players who already own DRAGON QUEST® IX: Sentinels of the Starry Skies™ to gather to trade treasure maps or go questing together. Nintendo will provide DRAGON QUEST IX owners at the show with a special downloadable “Orgodemir” map via the game’s cooperative “Tag Mode” feature. Anyone who hasn’t yet purchased the game for the Nintendo DS family of systems can try it out at the Nintendo booth, and those looking to meet up with other players can do so at a special game-themed lounge in the North Lobby on level four of the PAX venue.

To receive treasure maps, players must have their Nintendo DS system running the DRAGON QUEST IX: Sentinels of the Starry Skies game, set to Tag Mode. Once players reach the town of Stornway, they are able to access Tag Mode by talking to Erinn at the inn called “Quester’s Rest.”

For more information about Nintendo, visit http://www.nintendo.com.

[Nintendo PR]


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Pong Toss Pro (WiiWare) – Live Video Review

Aug. 25th 2010

A WiiNintendo game review by hattrick.

Game: Pong Toss Pro
Version: WiiWare
Time Played: Approx. 2 Hours
Obtained: Reverb Communications (Review Copy)

This time around, I decided to try something new. Instead of writing out my thoughts, I spoke my mind as I played the game. While this might be longer than reading a review, hopefully it gives you a better idea of what I am talking about. Not only do you hear my thoughts, you can actually see what I am reviewing. Also, this is done live, so there was no editing or script. I will also include a quick written review at the end of this post.

UPDATE: For some reason, YouTube did not process my original video review. Due to attempting the live webcam record feature, I did not have a backup. So, instead of re-recording everything, I have posted the only other video I have, which is my live gameplay video via UStream. It is quite long, but hopefully it gives you a descent idea of the gameplay and my thoughts.

Introduction
The basic idea of Pong Toss Pro is to throw a pingpong ball into a set of cups at the end of a table. If you do it faster than your opponent, you win. Each cup is worth points, and your multiplier goes up each consecutive shot that goes in. If you miss, the multiplier goes down. There are two modes included: Pong Toss and Speed Pong. Pong Toss has you taking turns, while Speed Pong allows you to throw at the same time.

Visuals, Audio, & Controls
There is not much to this WiiWare title. The visuals are lackluster. The music has only three choices that all sound the same. The controls are simple but spotty. It is very little fun playing alone, so it demands multiplayer. However, they decided to leave online out of it.

Pong Toss vs. Speed Pong
The best mode is Speed Pong. It is fast paced, and it allows you to mess with your opponent (a la Tetris Party or Mario Kart). If you get a cup with an item, it either helps you or hinders your opponent. With this mode being quicker, more people can play and enjoy the game. Pong Toss, instead, is slower paced, and there is no way to interact with your opponent.

Final Score: IGNORE IT
While this is a popular game for many in real life, JV Games was not able to capture that same spirit and fun in their WiiWare title. The visuals, sound, and controls are not all that impressive. Unless you are a hardcore fan of this game, my recommendation is to pass on Pong Toss Pro.


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    And Yet It Moves – 5 New Videos

    Aug. 19th 2010

    And Yet It Moves is set to release on WiiWare this coming Monday. To hold you over, the guys have sent over 5 new videos! Check them out below.


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    myNotebook: Pearl, Carbon, Tan – Coming in August 2010

    Aug. 12th 2010

    nnooo mynotebook new myNotebook: Pearl, Carbon, Tan Coming in August 2010

    Many of you may remember the myLife Connected series from Nnooo for Nintendo DSiWare. The first app was myNotebook. It contained 32 pages, where you could take notes or draw to your heart’s content. Well, Nnooo is about ready to release three new versions. Included is 128 pages, a battery indicator, a clock, and the ability to export your notes to the DSi Camera and SD card. The newest versions of myNotebook will be available in pearl, carbon, and tan. Supposedly, we will start to see them this month (August 2010) for 500 DSi Points.

    For first-impressions, head over to NintendoLife.


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    And Yet It Moves – Coming to WiiWare August 23, 2010

    Aug. 6th 2010

    VIENNA, Austria – August 4, 2010
    The highly anticipated puzzle platformer for WiiWare™, And Yet It Moves, officially receives a launch date of August 23, 2010, and pricing of 1,000 Wii Points™. Indie studio Broken Rules brings the award-winning downloadable PC game experience to the living room, introducing all new levels and game controls using the Wii Remote™ that will have players physically rotating environments to overcome various obstacles and challenges. Experience a new twist on the game that won the 2007 Independent Games Festival Student Showcase, was nominated for the 2007 EUROPRIX Top Talent Award and qualified as a finalist during IndieCade 2008.

    And Yet It Moves is a physics-based platform game in which players rotate the world at will to solve challenging puzzles. A tilt of the Wii Remote also tilts the world, turning walls into floors, slides into platforms, and stacks of rocks into dangerous hazards when flipped upside down. Players navigate through a paper collage world created with colorful pieces of cardboard and set to distinctive music. With four different environments and multiple unlockable modes, And Yet It Moves will provide gamers with endless challenges.

    Key features of the game include:
    • Advanced Platforming – Players run, jump and must rotate the world to solve puzzles.
    • A Living World – Creatures such as bats, bees and monkeys populate the game world and react to ever-changing gravity.
    • 20 Levels In Four Different Environments – Mind-bending puzzles set in an extraordinary paper collage world created with colored cardboard, brought to life with handmade sounds and music.
    • Endless Replayability – Unlockables include bonus levels and competitive play modes: Time Trial, Limited Rotation, Speed Run, and Survival. Additional modifications can be unlocked that can change the entire game.
    • Multiple Control Options – Play as you wish with 4 different control schemes. Use the motion sensor and Wii Remote pointer, or use the Classic Controller™.

    And Yet It Moves will be available for download on August 23rd through the Wii™ Shop Channel for 1,000 Wii Points, and has been rated “E” for “Everyone” with Mild Violence by the ESRB.

    To view the video trailer and learn more about And Yet It Moves, visit the official website at: www.andyetitmoves.net/

    About Broken Rules
    Broken Rules is an indie studio based in Vienna, Austria, founded by students of the Department for Design and Assessment of Technology at the Vienna University of Technology. The company’s first title, And Yet It Moves, is a downloadable PC title that was conceived as a game concept for the school program. The title went on to win awards in game design competitions across Europe and garner industry-wide recognition, which led the team to expand the property to the Wii as a WiiWare downloadable offering. Broken Rules aims to expand the audience for And Yet It Moves while working on new game concepts for the PC and console platforms. To learn more about Broken Rules, visit http://brokenrul.es/.

    [TriplePoint PR]


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    Gods vs. Humans – In-Game Teaser Trailer

    Aug. 6th 2010

    Click here to view the embedded video.

    A matter of balance
    In Gods vs Humans, you embody major Gods from the most fabulous mythologies: Scandinavian, Egyptian, Greco-Roman and Japanese. As a god, you have enough power to rule the humans. All but cheeky ones! Some of them want to enter your domain. They have decided to build a tower to confront you. Use your divine powers to bring down the building and show who is the boss. Be careful not to hurt them though, you need people to believe in you!

    Indeed, your strength depends on their faith. You unlock powers depending on the capacity of your power gauge. It is automatically recharged by the respect gauge, which is like a barometer of the human mood. These two elements are essential to take up the challenge of Gods vs Humans!

    A whole display of powers
    You have two main types of divine powers at your disposal to forge this reputation. Offensive powers can destroy the tower, while events can slow down the humans. Each use comes with a cost of power gauge and alters the mood of the peons. In desperate situations, you can also resort to an ultimate and dreadful power!

    A preview of playable divinities
    Name: Osiris
    Mythology: Egyptian
    Attributes: Farming and Resurrection
    Special power: Nékhekh
    Name: Jupiter
    Mythology: Greco-Roman
    Attributes: The King of Lightning
    Special power: Olympian Lightning

    Name: Odin
    Mythology: Norse
    Attributes: Poetry and Warriors
    Special power: Asgard’s Brimstone
    Name: Amaterasu
    Mythology: Japanese
    Attributes: The Sun
    Special power: Solar Flare

    There are plenty of other ancient gods and goddesses to unlock through the 60 levels offered by the solo Adventure mode. Each one of them has a special attack and generates basic powers in a different order, for a better gameplay experience!

    Genre: Strategy
    Platform: WiiWare
    Number of players: 1-2
    Publisher: Zallag
    Developer: Artefacts Studio
    Release date: TBA

    Gods vs Humans Cover 100x100 Gods vs. Humans In Game Teaser Trailer Gods_vs_Humans_-_Screenshot_(1) Gods_vs_Humans_-_Screenshot_(2) Gods_vs_Humans_-_Screenshot_(3) Gods_vs_Humans_-_Screenshot_(4) Gods_vs_Humans_-_Screenshot_(5)


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